unreal.RigPhysicsDynamics¶
- class unreal.RigPhysicsDynamics¶
Bases:
StructBaseProperties of a body affecting its dynamics (movement without regard to collision).
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsData.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_damping(float): [Read-Write]centre_of_mass_nudge(Vector): [Read-Write] Offset the centre of mass from the calculated (or overridden) position.centre_of_mass_override(Vector): [Read-Write]density(float): [Read-Write] Density - units g per cm^3 so this defaults to “water”linear_damping(float): [Read-Write]mass_override(float): [Read-Write] The total mass of this body - will override density if positivemoments_of_inertia_override(Vector): [Read-Write]override_centre_of_mass(bool): [Read-Write] Use this to specify the location of the centre of massoverride_moments_of_inertia(bool): [Read-Write] Use this to specify the moments of inertia