unreal.RigElement¶
- class unreal.RigElement(name='None', index=- 1)¶
Bases:
unreal.StructBaseRig Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
index(int32): [Read-Only] Indexname(Name): [Read-Write] Name
- property index¶
[Read-Only] Index
- Type
(int32)