unreal.RigCurveElement¶
- class unreal.RigCurveElement(key=[RigElementType.CURVE, 'None'], index=- 1, sub_index=- 1, selected=False)¶
Bases:
unreal.RigBaseElementRig Curve Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
index(int32): [Read-Only] Indexkey(RigElementKey): [Read-Only] Keyselected(bool): [Read-Write] Selectedsub_index(int32): [Read-Only] Sub Index