unreal.RigControlElementCustomization¶
- class unreal.RigControlElementCustomization(available_spaces: None = [], removed_spaces: None = [])¶
Bases:
StructBaseRig Control Element Customization
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
available_spaces(Array[RigElementKeyWithLabel]): [Read-Write]removed_spaces(Array[RigElementKey]): [Read-Write]