unreal.RigControlLimitEnabled¶
- class unreal.RigControlLimitEnabled(minimum: bool = False, maximum: bool = False)¶
Bases:
StructBaseRig Control Limit Enabled
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(bool): [Read-Write]minimum(bool): [Read-Write]