unreal.RigControlElement¶
- class unreal.RigControlElement(key: RigElementKey = Ellipsis, index: int = 0, sub_index: int = 0, created_at_instruction_index: int = 0, spawn_index: int = 0, selected: bool = False, settings: RigControlSettings = Ellipsis, preferred_euler_angles: RigPreferredEulerAngles = Ellipsis)¶
Bases:
RigMultiParentElementRig Control Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
created_at_instruction_index(int32): [Read-Write]index(int32): [Read-Only]key(RigElementKey): [Read-Only]preferred_euler_angles(RigPreferredEulerAngles): [Read-Write]selected(bool): [Read-Write]settings(RigControlSettings): [Read-Write]spawn_index(int32): [Read-Write]sub_index(int32): [Read-Only]
- property preferred_euler_angles: RigPreferredEulerAngles¶
[Read-Only]
- Type:
- property settings: RigControlSettings¶
[Read-Only]
- Type: