unreal.PerPlatformInt¶
- class unreal.PerPlatformInt¶
Bases:
unreal.StructBaseFPerPlatformInt - int32 property with per-platform overrides
C++ Source:
Module: Engine
File: PerPlatformProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
default(int32): [Read-Write] Defaultper_platform(Map(Name, int32)): [Read-Write] Per Platform