unreal.PerSkeletonAnimationSharingSetup¶
- class unreal.PerSkeletonAnimationSharingSetup¶
Bases:
unreal.StructBasePer Skeleton Animation Sharing Setup
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
additive_anim_blueprint(type(Class)): [Read-Write] Additive Anim Blueprint: Animation blueprint used to apply additive animation on top of other statesanimation_states(Array(AnimationStateEntry)): [Read-Write] Animation States: Definition of different animation statesblend_anim_blueprint(type(Class)): [Read-Write] Blend Anim Blueprint: Animation blueprint used to perform the blending between statesskeletal_mesh(SkeletalMesh): [Read-Write] Skeletal Mesh: Skeletal mesh used to setup skeletal mesh componentsskeleton(Skeleton): [Read-Write] Skeleton: Skeleton compatible with the animation sharing setupstate_processor_class(type(Class)): [Read-Write] State Processor Class: Interface class used when determining which state an actor is in