unreal.PerPlatformFloat¶
- class unreal.PerPlatformFloat¶
Bases:
unreal.StructBaseFPerPlatformFloat - float property with per-platform overrides
C++ Source:
Module: Engine
File: PerPlatformProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
default(float): [Read-Write] Defaultper_platform(Map(Name, float)): [Read-Write] Per Platform