unreal.MoviePipelineShotOutputData¶
- class unreal.MoviePipelineShotOutputData(shot=None, render_pass_data={})¶
Bases:
unreal.StructBaseMovie Pipeline Shot Output Data
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
render_pass_data(Map(MoviePipelinePassIdentifier, MoviePipelineRenderPassOutputData)): [Read-Only] Render Pass Data: A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.shot(MoviePipelineExecutorShot): [Read-Only] Shot: Which shot was this output data for?
- property render_pass_data¶
[Read-Only] Render Pass Data: A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.
- property shot¶
[Read-Only] Shot: Which shot was this output data for?
- Type