unreal.Mover_OnPostFinalize¶
- class unreal.Mover_OnPostFinalize(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired after a frame has been finalized. This may be a resimulation or not. No changes to state are possible. Guaranteed to be on the game thread.
- Parameters:
sync_state (MoverSyncState)
aux_state (MoverAuxStateContext)
C++ Source:
Plugin: Mover
Module: Mover
File: MoverComponent.h