unreal.Mover_OnPostMovement¶
- class unreal.Mover_OnPostMovement(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired during a simulation tick, after movement has occurred but before the state is finalized, allowing changes to the output state.
- Parameters:
time_step (MoverTimeStep)
- Returns:
sync_state (MoverSyncState):
aux_state (MoverAuxStateContext):
- Return type:
tuple
C++ Source:
Plugin: Mover
Module: Mover
File: MoverComponent.h