unreal.MoverAuxStateContext

class unreal.MoverAuxStateContext(aux_state_collection: MoverDataCollection = [])

Bases: StructBase

Auxiliary state that is input into the simulation (changes rarely)

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aux_state_collection (MoverDataCollection): [Read-Write]

property aux_state_collection: MoverDataCollection

[Read-Write]

Type:

(MoverDataCollection)