unreal.MoverAuxStateContext¶
- class unreal.MoverAuxStateContext(aux_state_collection: MoverDataCollection = [])¶
Bases:
StructBaseAuxiliary state that is input into the simulation (changes rarely)
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
aux_state_collection(MoverDataCollection): [Read-Write]
- property aux_state_collection: MoverDataCollection¶
[Read-Write]
- Type: