unreal.MetaHumanCharacterSkinTextureSoftSet¶
- class unreal.MetaHumanCharacterSkinTextureSoftSet(face: None = {}, body: None = {})¶
Bases:
StructBaseStruct used to hold soft references to a skin texture set. This is used to store override textures in the MetaHuman Character object which are not loaded by default.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
body(Map[BodyTextureType, Texture2D]): [Read-Write]face(Map[FaceTextureType, Texture2D]): [Read-Write]