unreal.FaceTextureType¶
- class unreal.FaceTextureType¶
Bases:
EnumBaseThis enum defines the Texture objects stored in a MetaHumanCharacter by indexing the SynthesizedFaceTextures array. The values match the names of the material slots for the MetaHumanCharacter Editable preview material, and correspond to the expected outputs of the TS model in the TitanLib module.
C++ Source:
Plugin: MetaHumanSDK
Module: MetaHumanSDKRuntime
File: MetaHumanTypes.h
- BASECOLOR: FaceTextureType = Ellipsis¶
0
- BASECOLOR_ANIMATED_CM1: FaceTextureType = Ellipsis¶
1
- BASECOLOR_ANIMATED_CM2: FaceTextureType = Ellipsis¶
2
- BASECOLOR_ANIMATED_CM3: FaceTextureType = Ellipsis¶
3
- CAVITY: FaceTextureType = Ellipsis¶
8
- NORMAL: FaceTextureType = Ellipsis¶
4
- NORMAL_ANIMATED_WM1: FaceTextureType = Ellipsis¶
5
- NORMAL_ANIMATED_WM2: FaceTextureType = Ellipsis¶
6
- NORMAL_ANIMATED_WM3: FaceTextureType = Ellipsis¶
7