unreal.MetaHumanCharacterSkinSettings¶
- class unreal.MetaHumanCharacterSkinSettings(skin: MetaHumanCharacterSkinProperties = Ellipsis, freckles: MetaHumanCharacterFrecklesProperties = Ellipsis, accents: MetaHumanCharacterAccentRegions = Ellipsis, desired_texture_sources_resolutions: MetaHumanCharacterTextureSourceResolutions = Ellipsis, enable_texture_overrides: bool = False, texture_overrides: MetaHumanCharacterSkinTextureSoftSet = Ellipsis)¶
Bases:
StructBaseMetaHuman Character Skin Settings
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
accents(MetaHumanCharacterAccentRegions): [Read-Write]desired_texture_sources_resolutions(MetaHumanCharacterTextureSourceResolutions): [Read-Write] Desired resolutions to request when Downloading Source Texturesenable_texture_overrides(bool): [Read-Write] Enables the use texture overrides in the skin materialfreckles(MetaHumanCharacterFrecklesProperties): [Read-Write]skin(MetaHumanCharacterSkinProperties): [Read-Write]texture_overrides(MetaHumanCharacterSkinTextureSoftSet): [Read-Write] If bEnableTextureOverrides is enabled, use textures in this texture set as textures of the skin material
- property accents: MetaHumanCharacterAccentRegions¶
[Read-Write]
- Type:
- property desired_texture_sources_resolutions: MetaHumanCharacterTextureSourceResolutions¶
[Read-Write] Desired resolutions to request when Downloading Source Textures
- property enable_texture_overrides: bool¶
[Read-Write] Enables the use texture overrides in the skin material
- Type:
(bool)
- property freckles: MetaHumanCharacterFrecklesProperties¶
[Read-Write]
- property skin: MetaHumanCharacterSkinProperties¶
[Read-Write]
- Type:
- property texture_overrides: MetaHumanCharacterSkinTextureSoftSet¶
[Read-Write] If bEnableTextureOverrides is enabled, use textures in this texture set as textures of the skin material