unreal.MetaHumanCharacterSkinSettings

class unreal.MetaHumanCharacterSkinSettings(skin: MetaHumanCharacterSkinProperties = Ellipsis, freckles: MetaHumanCharacterFrecklesProperties = Ellipsis, accents: MetaHumanCharacterAccentRegions = Ellipsis, desired_texture_sources_resolutions: MetaHumanCharacterTextureSourceResolutions = Ellipsis, enable_texture_overrides: bool = False, texture_overrides: MetaHumanCharacterSkinTextureSoftSet = Ellipsis)

Bases: StructBase

MetaHuman Character Skin Settings

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterSkin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accents (MetaHumanCharacterAccentRegions): [Read-Write]

  • desired_texture_sources_resolutions (MetaHumanCharacterTextureSourceResolutions): [Read-Write] Desired resolutions to request when Downloading Source Textures

  • enable_texture_overrides (bool): [Read-Write] Enables the use texture overrides in the skin material

  • freckles (MetaHumanCharacterFrecklesProperties): [Read-Write]

  • skin (MetaHumanCharacterSkinProperties): [Read-Write]

  • texture_overrides (MetaHumanCharacterSkinTextureSoftSet): [Read-Write] If bEnableTextureOverrides is enabled, use textures in this texture set as textures of the skin material

property accents: MetaHumanCharacterAccentRegions

[Read-Write]

Type:

(MetaHumanCharacterAccentRegions)

property desired_texture_sources_resolutions: MetaHumanCharacterTextureSourceResolutions

[Read-Write] Desired resolutions to request when Downloading Source Textures

Type:

(MetaHumanCharacterTextureSourceResolutions)

property enable_texture_overrides: bool

[Read-Write] Enables the use texture overrides in the skin material

Type:

(bool)

property freckles: MetaHumanCharacterFrecklesProperties

[Read-Write]

Type:

(MetaHumanCharacterFrecklesProperties)

property skin: MetaHumanCharacterSkinProperties

[Read-Write]

Type:

(MetaHumanCharacterSkinProperties)

property texture_overrides: MetaHumanCharacterSkinTextureSoftSet

[Read-Write] If bEnableTextureOverrides is enabled, use textures in this texture set as textures of the skin material

Type:

(MetaHumanCharacterSkinTextureSoftSet)