unreal.MetaHumanCharacterTeethProperties¶
- class unreal.MetaHumanCharacterTeethProperties(tooth_length: float = 0.0, tooth_spacing: float = 0.0, upper_shift: float = 0.0, lower_shift: float = 0.0, overbite: float = 0.0, overjet: float = 0.0, worn_down: float = 0.0, polycanine: float = 0.0, receding_gums: float = 0.0, narrowness: float = 0.0, variation: float = 0.0, jaw_open: float = 0.0, teeth_color: LinearColor = Ellipsis, gum_color: LinearColor = Ellipsis, plaque_color: LinearColor = Ellipsis, plaque_amount: float = 0.0)¶
Bases:
StructBaseMetaHuman Character Teeth Properties
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterTeeth.h
Editor Properties: (see get_editor_property/set_editor_property)
gum_color(LinearColor): [Read-Write]jaw_open(float): [Read-Write]lower_shift(float): [Read-Write]narrowness(float): [Read-Write]overbite(float): [Read-Write]overjet(float): [Read-Write]plaque_amount(float): [Read-Write]plaque_color(LinearColor): [Read-Write]polycanine(float): [Read-Write]receding_gums(float): [Read-Write]teeth_color(LinearColor): [Read-Write]tooth_length(float): [Read-Write]tooth_spacing(float): [Read-Write]upper_shift(float): [Read-Write]variation(float): [Read-Write]worn_down(float): [Read-Write]
- property gum_color: LinearColor¶
[Read-Write]
- Type:
- property plaque_color: LinearColor¶
[Read-Write]
- Type:
- property teeth_color: LinearColor¶
[Read-Write]
- Type: