unreal.MetaHumanCharacterSkinTextureSoftSet

class unreal.MetaHumanCharacterSkinTextureSoftSet(face: None = {}, body: None = {})

Bases: StructBase

Struct used to hold soft references to a skin texture set. This is used to store override textures in the MetaHuman Character object which are not loaded by default.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterSkin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body (Map[BodyTextureType, Texture2D]): [Read-Write]

  • face (Map[FaceTextureType, Texture2D]): [Read-Write]

property body: None

[Read-Write]

Type:

(Map[BodyTextureType, Texture2D])

property face: None

[Read-Write]

Type:

(Map[FaceTextureType, Texture2D])