unreal.MetaHumanCharacterTextureSourceResolutions

class unreal.MetaHumanCharacterTextureSourceResolutions(face_albedo: RequestTextureResolution = 0, face_normal: RequestTextureResolution = 0, face_cavity: RequestTextureResolution = 0, face_animated_maps: RequestTextureResolution = 0, body_albedo: RequestTextureResolution = 0, body_normal: RequestTextureResolution = 0, body_cavity: RequestTextureResolution = 0, body_masks: RequestTextureResolution = 0)

Bases: StructBase

MetaHuman Character Texture Source Resolutions

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterSkin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body_albedo (RequestTextureResolution): [Read-Write]

  • body_cavity (RequestTextureResolution): [Read-Write]

  • body_masks (RequestTextureResolution): [Read-Write]

  • body_normal (RequestTextureResolution): [Read-Write]

  • face_albedo (RequestTextureResolution): [Read-Write]

  • face_animated_maps (RequestTextureResolution): [Read-Write]

  • face_cavity (RequestTextureResolution): [Read-Write]

  • face_normal (RequestTextureResolution): [Read-Write]

property body_albedo: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)

property body_cavity: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)

property body_masks: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)

property body_normal: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)

property face_albedo: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)

property face_animated_maps: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)

property face_cavity: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)

property face_normal: RequestTextureResolution

[Read-Write]

Type:

(RequestTextureResolution)