unreal.MetaHumanCharacterSkinProperties

class unreal.MetaHumanCharacterSkinProperties(u: float = 0.0, v: float = 0.0, show_top_underwear: bool = False, body_texture_index: int = 0, face_texture_index: int = 0, roughness: float = 0.0)

Bases: StructBase

MetaHuman Character Skin Properties

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterSkin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body_bias (Vector3f): [Read-Only]

  • body_gain (Vector3f): [Read-Only]

  • body_texture_index (int32): [Read-Write]

  • face_texture_index (int32): [Read-Write]

  • roughness (float): [Read-Write] Roughness UI Multiply. Range from 0.85 to 1.15

  • show_top_underwear (bool): [Read-Write]

  • u (float): [Read-Write]

  • v (float): [Read-Write]

property body_texture_index: int

[Read-Write]

Type:

(int32)

property face_texture_index: int

[Read-Write]

Type:

(int32)

property roughness: float

[Read-Write] Roughness UI Multiply. Range from 0.85 to 1.15

Type:

(float)

property show_top_underwear: bool

[Read-Write]

Type:

(bool)

property u: float

[Read-Write]

Type:

(float)

property v: float

[Read-Write]

Type:

(float)