unreal.MetaHumanCharacterSkinProperties¶
- class unreal.MetaHumanCharacterSkinProperties(u: float = 0.0, v: float = 0.0, show_top_underwear: bool = False, body_texture_index: int = 0, face_texture_index: int = 0, roughness: float = 0.0)¶
Bases:
StructBaseMetaHuman Character Skin Properties
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
body_bias(Vector3f): [Read-Only]body_gain(Vector3f): [Read-Only]body_texture_index(int32): [Read-Write]face_texture_index(int32): [Read-Write]roughness(float): [Read-Write] Roughness UI Multiply. Range from 0.85 to 1.15show_top_underwear(bool): [Read-Write]u(float): [Read-Write]v(float): [Read-Write]