unreal.IKRigBodyMoverController

class unreal.IKRigBodyMoverController(outer: Object | None = None, name: Name | str = 'None')

Bases: IKRigSolverControllerBase

The blueprint/python API for modifying a Body Mover solver’s settings in an IK Rig. * Can adjust Solver and Goal settings.

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigBodyMoverSolver.h

get_goal_settings(goal_name) IKRigBodyMoverGoalSettings
Get the settings for the specified goal.
Parameters:

goal_name (Name) – the name of the goal to get settings for *

Returns:

FIKRigBodyMoverGoalSettings struct (empty if the specified goal does not belong to this solver)

Return type:

IKRigBodyMoverGoalSettings

get_solver_settings() IKRigBodyMoverSettings
Get the current solver settings as a struct.
Returns:

FIKRigBodyMoverSettings struct with the current settings used by the solver.

Return type:

IKRigBodyMoverSettings

set_goal_settings(goal_name, settings) None
Set the settings for the specified goal.
Parameters:
set_solver_settings(settings) None
Set the solver settings. Input is a custom struct type for this solver.
Parameters:

settings (IKRigBodyMoverSettings) – a FIKRigBodyMoverSettings struct containing all the settings to apply to this solver