unreal.IKRigBodyMoverSettings¶
- class unreal.IKRigBodyMoverSettings(start_bone: Name = 'None', position_alpha: float = 0.0, position_positive_x: float = 0.0, position_negative_x: float = 0.0, position_positive_y: float = 0.0, position_negative_y: float = 0.0, position_positive_z: float = 0.0, position_negative_z: float = 0.0, rotation_alpha: float = 0.0, rotate_x_alpha: float = 0.0, rotate_y_alpha: float = 0.0, rotate_z_alpha: float = 0.0)¶
Bases:
IKRigSolverSettingsBaseIKRig Body Mover Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigBodyMoverSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
position_alpha(float): [Read-Write] Blend the translational effect of this solver on/off. Range is 0-1. Default is 1.0.position_negative_x(float): [Read-Write] Multiply the NEGATIVE X translation. Range is 0-1. Default is 1.0.position_negative_y(float): [Read-Write] Multiply the NEGATIVE Y translation. Range is 0-1. Default is 1.0.position_negative_z(float): [Read-Write] / Multiply the NEGATIVE Z translation. Range is 0-1. Default is 1.0.position_positive_x(float): [Read-Write] Multiply the POSITIVE X translation. Range is 0-1. Default is 1.0.position_positive_y(float): [Read-Write] Multiply the POSITIVE Y translation. Range is 0-1. Default is 1.0.position_positive_z(float): [Read-Write] Multiply the POSITIVE Z translation. Range is 0-1. Default is 1.0.rotate_x_alpha(float): [Read-Write] Blend the X-axis rotational effect on/off. Range is 0-1. Default is 1.0.rotate_y_alpha(float): [Read-Write] Blend the Y-axis rotational effect on/off. Range is 0-1. Default is 1.0.rotate_z_alpha(float): [Read-Write] Blend the Z-axis rotational effect on/off. Range is 0-1. Default is 1.0.rotation_alpha(float): [Read-Write] Blend the total rotational effect on/off. Range is 0-1. Default is 1.0.start_bone(Name): [Read-Only] The target bone to move with the effectors.
- property position_alpha: float¶
[Read-Write] Blend the translational effect of this solver on/off. Range is 0-1. Default is 1.0.
- Type:
(float)
- property position_negative_x: float¶
[Read-Write] Multiply the NEGATIVE X translation. Range is 0-1. Default is 1.0.
- Type:
(float)
- property position_negative_y: float¶
[Read-Write] Multiply the NEGATIVE Y translation. Range is 0-1. Default is 1.0.
- Type:
(float)
- property position_negative_z: float¶
[Read-Write] / Multiply the NEGATIVE Z translation. Range is 0-1. Default is 1.0.
- Type:
(float)
- property position_positive_x: float¶
[Read-Write] Multiply the POSITIVE X translation. Range is 0-1. Default is 1.0.
- Type:
(float)
- property position_positive_y: float¶
[Read-Write] Multiply the POSITIVE Y translation. Range is 0-1. Default is 1.0.
- Type:
(float)
- property position_positive_z: float¶
[Read-Write] Multiply the POSITIVE Z translation. Range is 0-1. Default is 1.0.
- Type:
(float)
- property rotate_x_alpha: float¶
[Read-Write] Blend the X-axis rotational effect on/off. Range is 0-1. Default is 1.0.
- Type:
(float)
- property rotate_y_alpha: float¶
[Read-Write] Blend the Y-axis rotational effect on/off. Range is 0-1. Default is 1.0.
- Type:
(float)
- property rotate_z_alpha: float¶
[Read-Write] Blend the Z-axis rotational effect on/off. Range is 0-1. Default is 1.0.
- Type:
(float)