unreal.IKRigBodyMoverGoalSettings¶
- class unreal.IKRigBodyMoverGoalSettings(goal: Name = 'None', bone_name: Name = 'None', influence_multiplier: float = 0.0)¶
Bases:
IKRigGoalSettingsBaseIKRig Body Mover Goal Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigBodyMoverSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Only] The bone associated with this goal.goal(Name): [Read-Only] The IKRig Goal that these settings are applied to.influence_multiplier(float): [Read-Write] Scale the influence this goal has on the body. Range is 0-10. Default is 1.0.