unreal.IKRigBodyMoverGoalSettings

class unreal.IKRigBodyMoverGoalSettings(goal: Name = 'None', bone_name: Name = 'None', influence_multiplier: float = 0.0)

Bases: IKRigGoalSettingsBase

IKRig Body Mover Goal Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigBodyMoverSolver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Only] The bone associated with this goal.

  • goal (Name): [Read-Only] The IKRig Goal that these settings are applied to.

  • influence_multiplier (float): [Read-Write] Scale the influence this goal has on the body. Range is 0-10. Default is 1.0.

property bone_name: Name

[Read-Only] The bone associated with this goal.

Type:

(Name)

property influence_multiplier: float

[Read-Write] Scale the influence this goal has on the body. Range is 0-10. Default is 1.0.

Type:

(float)