unreal.GeometryScriptSimplifyMeshOptions¶
- class unreal.GeometryScriptSimplifyMeshOptions(method=GeometryScriptRemoveMeshSimplificationType.ATTRIBUTE_AWARE, allow_seam_collapse=True, allow_seam_smoothing=True, allow_seam_splits=True, preserve_vertex_positions=False, retain_quadric_memory=False)¶
Bases:
unreal.StructBaseGeometry Script Simplify Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSimplifyFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_seam_collapse(bool): [Read-Write] Allow Seam Collapseallow_seam_smoothing(bool): [Read-Write] Allow Seam Smoothingallow_seam_splits(bool): [Read-Write] Allow Seam Splitsmethod(GeometryScriptRemoveMeshSimplificationType): [Read-Write] Methodpreserve_vertex_positions(bool): [Read-Write] Preserve Vertex Positionsretain_quadric_memory(bool): [Read-Write] Retain Quadric Memory
- property method¶
[Read-Write] Method