unreal.GeometryScriptSimpleMeshBuffers¶
- class unreal.GeometryScriptSimpleMeshBuffers(vertices=[], normals=[], uv0=[], uv1=[], uv2=[], uv3=[], uv4=[], uv5=[], uv6=[], uv7=[], vertex_colors=[], triangles=[], tri_group_i_ds=[])¶
Bases:
unreal.StructBaseGeometry Script Simple Mesh Buffers
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBasicEditFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normals(Array(Vector)): [Read-Write] Normalstri_group_i_ds(Array(int32)): [Read-Write] Tri Group IDstriangles(Array(IntVector)): [Read-Write] Trianglesuv0(Array(Vector2D)): [Read-Write] UV0uv1(Array(Vector2D)): [Read-Write] UV1uv2(Array(Vector2D)): [Read-Write] UV2uv3(Array(Vector2D)): [Read-Write] UV3uv4(Array(Vector2D)): [Read-Write] UV4uv5(Array(Vector2D)): [Read-Write] UV5uv6(Array(Vector2D)): [Read-Write] UV6uv7(Array(Vector2D)): [Read-Write] UV7vertex_colors(Array(LinearColor)): [Read-Write] Vertex Colorsvertices(Array(Vector)): [Read-Write] Vertices
- property vertex_colors¶
[Read-Write] Vertex Colors
- Type
(Array(LinearColor))