unreal.GeometryScriptSolidifyOptions¶
- class unreal.GeometryScriptSolidifyOptions(grid_parameters=[GeometryScriptGridSizingMethod.GRID_RESOLUTION, 0.5, 64], winding_threshold=0.5, solid_at_boundaries=True, extend_bounds=1.0, surface_search_steps=3)¶
Bases:
unreal.StructBaseGeometry Script Solidify Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshVoxelFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
extend_bounds(float): [Read-Write] Extend Boundsgrid_parameters(GeometryScript3DGridParameters): [Read-Write] Grid Parameterssolid_at_boundaries(bool): [Read-Write] Solid at Boundariessurface_search_steps(int32): [Read-Write] Surface Search Stepswinding_threshold(float): [Read-Write] Winding Threshold
- property grid_parameters¶
[Read-Write] Grid Parameters
- property surface_search_steps¶
[Read-Write] Surface Search Steps
- Type
(int32)