unreal.CurveTableRowHandle¶
- class unreal.CurveTableRowHandle(curve_table=None, row_name='None')¶
Bases:
unreal.StructBaseHandle to a particular row in a table.
C++ Source:
Module: Engine
File: CurveTable.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_table(CurveTable): [Read-Write] Curve Table: Pointer to table we want a row fromrow_name(Name): [Read-Write] Row Name: Name of row in the table that we want
- property curve_table¶
[Read-Write] Curve Table: Pointer to table we want a row from
- Type