unreal.CEClonerRangeExtension¶
- class unreal.CEClonerRangeExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerExtensionBaseExtension dealing with range options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerRangeExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
range_enabled(bool): [Read-Write] Use random range transforms for each clonesrange_mirrored(bool): [Read-Write] Mirrors max offset and rotation values in min offset and rotationrange_offset_max(Vector): [Read-Write]range_offset_min(Vector): [Read-Write]range_rotation_max(Rotator): [Read-Write]range_rotation_min(Rotator): [Read-Write]range_scale_max(Vector): [Read-Write]range_scale_min(Vector): [Read-Write]range_scale_uniform(bool): [Read-Write]range_scale_uniform_max(float): [Read-Write]range_scale_uniform_min(float): [Read-Write]
- set_range_offset_max(range_offset_max) None¶
Set Range Offset Max
- Parameters:
range_offset_max (Vector)
- set_range_offset_min(range_offset_min) None¶
Set Range Offset Min
- Parameters:
range_offset_min (Vector)
- set_range_rotation_max(range_rotation_max) None¶
Set Range Rotation Max
- Parameters:
range_rotation_max (Rotator)
- set_range_rotation_min(range_rotation_min) None¶
Set Range Rotation Min
- Parameters:
range_rotation_min (Rotator)
- set_range_scale_uniform(range_scale_uniform) None¶
Set Range Scale Uniform
- Parameters:
range_scale_uniform (bool)