unreal.CEClonerProgressExtension

class unreal.CEClonerProgressExtension(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerExtensionBase

Extension dealing with clone progress options

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerProgressExtension.h

Editor Properties: (see get_editor_property/set_editor_property)

  • invert_progress (bool): [Read-Write] Invert progress behaviour

  • progress (float): [Read-Write] Changes visibility of instances based on the total count, 1.f = 100% = all instances visible

get_invert_progress() bool

Get Invert Progress

Return type:

bool

get_progress() float

Get Progress

Return type:

float

set_invert_progress(invert_progress) None

Set Invert Progress

Parameters:

invert_progress (bool)

set_progress(progress) None

Set Progress

Parameters:

progress (float)