unreal.CEClonerExtensionBase

class unreal.CEClonerExtensionBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Reusable extension on cloner layout to group similar options

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerExtensionBase.h

get_extension_name() Name

Get Extension Name

Return type:

Name

is_extension_active() bool

Is Extension Active

Return type:

bool