unreal.CEClonerSphereRandomLayout

class unreal.CEClonerSphereRandomLayout(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerLayoutBase

CECloner Sphere Random Layout

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerSphereRandomLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • count (int32): [Read-Write]

  • distribution (float): [Read-Write]

  • latitude (float): [Read-Write]

  • longitude (float): [Read-Write]

  • orient_mesh (bool): [Read-Write]

  • radius (float): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

get_count() → int32

Get Count

Return type:

int32

get_distribution() → float

Get Distribution

Return type:

float

get_latitude() → float

Get Latitude

Return type:

float

get_longitude() → float

Get Longitude

Return type:

float

get_orient_mesh() → bool

Get Orient Mesh

Return type:

bool

get_radius() → float

Get Radius

Return type:

float

get_rotation() → Rotator

Get Rotation

Return type:

Rotator

get_scale() → Vector

Get Scale

Return type:

Vector

set_count(count) → None

Set Count

Parameters:

count (int32)

set_distribution(distribution) → None

Set Distribution

Parameters:

distribution (float)

set_latitude(latitude) → None

Set Latitude

Parameters:

latitude (float)

set_longitude(longitude) → None

Set Longitude

Parameters:

longitude (float)

set_orient_mesh(inb_orient_mesh) → None

Set Orient Mesh

Parameters:

inb_orient_mesh (bool)

set_radius(radius) → None

Set Radius

Parameters:

radius (float)

set_rotation(rotation) → None

Set Rotation

Parameters:

rotation (Rotator)

set_scale(scale) → None

Set Scale

Parameters:

scale (Vector)