unreal.CEClonerEffectorExtension

class unreal.CEClonerEffectorExtension(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerExtensionBase

Extension dealing with effectors options

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerEffectorExtension.h

Editor Properties: (see get_editor_property/set_editor_property)

  • effector_actors_weak (Array[Actor]): [Read-Write] Effectors actors linked to this cloner

get_effector_count() int32

Gets the number of effectors applied on this cloner

Return type:

int32

is_effector_linked(effector_actor) bool

Checks if an effector is linked with this cloner

Parameters:

effector_actor (Actor)

Return type:

bool

Links new actor effectors to apply transformation on clones

Parameters:

effector_actor (Actor)

Return type:

bool

Unlinks the effector actor and reset the cloner simulation

Parameters:

effector_actor (Actor)

Return type:

bool