unreal.CEClonerEmitterSpawnExtension¶
- class unreal.CEClonerEmitterSpawnExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerExtensionBaseExtension dealing with clones spawning options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEmitterSpawnExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
spawn_behavior_mode(CEClonerSpawnBehaviorMode): [Read-Write] How does spawn occursspawn_loop_interval(float): [Read-Write] Interval/Duration of spawn for clonesspawn_loop_iterations(int32): [Read-Write] Amount of spawn iterations for clonesspawn_loop_mode(CEClonerSpawnLoopMode): [Read-Write] How many times do we spawn clonesspawn_max_frame_count(int32): [Read-Write] Amount of particle allowed to spawn in a single framespawn_max_total_count(int32): [Read-Write] Amount of particle allowed to spawn by the emitterspawn_rate(float): [Read-Write] How many clones to spawn each secondsuse_local_space(bool): [Read-Write] Simulation takes place in local space or world space
- get_spawn_behavior_mode() CEClonerSpawnBehaviorMode¶
Get Spawn Behavior Mode
- Return type:
- get_spawn_loop_iterations() int32¶
Get Spawn Loop Iterations
- Return type:
int32
- get_spawn_loop_mode() CEClonerSpawnLoopMode¶
Get Spawn Loop Mode
- Return type:
- get_spawn_max_frame_count() int32¶
Get Spawn Max Frame Count
- Return type:
int32
- get_spawn_max_total_count() int32¶
Get Spawn Max Total Count
- Return type:
int32
- set_spawn_behavior_mode(mode) None¶
Set Spawn Behavior Mode
- Parameters:
mode (CEClonerSpawnBehaviorMode)
- set_spawn_loop_iterations(iterations) None¶
Set Spawn Loop Iterations
- Parameters:
iterations (int32)
- set_spawn_loop_mode(mode) None¶
Set Spawn Loop Mode
- Parameters:
mode (CEClonerSpawnLoopMode)