unreal.CEClonerDisplacementExtension¶
- class unreal.CEClonerDisplacementExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerExtensionBaseExtension dealing with clone grid displacements
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerDisplacementExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
displacement_enabled(bool): [Read-Write]displacement_invert(bool): [Read-Write]displacement_offset_max(Vector): [Read-Write]displacement_rotation_max(Rotator): [Read-Write]displacement_scale_max(Vector): [Read-Write]displacement_texture_asset(Texture): [Read-Write]displacement_texture_clamp(bool): [Read-Write]displacement_texture_offset(Vector2D): [Read-Write]displacement_texture_plane(CEClonerPlane): [Read-Write]displacement_texture_rotation(float): [Read-Write]displacement_texture_sample_mode(CEClonerTextureSampleChannel): [Read-Write]displacement_texture_scale(Vector2D): [Read-Write]
- get_displacement_texture_plane() CEClonerPlane¶
Get Displacement Texture Plane
- Return type:
- get_displacement_texture_sample_mode() CEClonerTextureSampleChannel¶
Get Displacement Texture Sample Mode
- Return type:
- set_displacement_texture_asset(texture) None¶
Set Displacement Texture Asset
- Parameters:
texture (Texture)
- set_displacement_texture_offset(offset) None¶
Set Displacement Texture Offset
- Parameters:
offset (Vector2D)
- set_displacement_texture_plane(plane) None¶
Set Displacement Texture Plane
- Parameters:
plane (CEClonerPlane)
- set_displacement_texture_rotation(rotation) None¶
Set Displacement Texture Rotation
- Parameters:
rotation (float)
- set_displacement_texture_sample_mode(sample_mode) None¶
Set Displacement Texture Sample Mode
- Parameters:
sample_mode (CEClonerTextureSampleChannel)