unreal.CEClonerCylinderLayout¶
- class unreal.CEClonerCylinderLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBaseCECloner Cylinder Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerCylinderLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_ratio(float): [Read-Write]angle_start(float): [Read-Write]base_count(int32): [Read-Write]height(float): [Read-Write]height_count(int32): [Read-Write]orient_mesh(bool): [Read-Write]plane(CEClonerPlane): [Read-Write]radius(float): [Read-Write]rotation(Rotator): [Read-Write]scale(Vector): [Read-Write]
- get_base_count() int32¶
Get Base Count
- Return type:
int32
- get_height_count() int32¶
Get Height Count
- Return type:
int32
- get_plane() CEClonerPlane¶
Get Plane
- Return type:
- set_plane(plane) None¶
Set Plane
- Parameters:
plane (CEClonerPlane)