unreal.ActorModifierAutoFollowModifier¶
- class unreal.ActorModifierAutoFollowModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorModifierAttachmentBaseModifierMoves the modifying actor along with a specified actor relative to the specified actor’s bounds.
C++ Source:
Plugin: ActorModifier
Module: ActorModifierLayout
File: ActorModifierAutoFollowModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
default_distance(Vector): [Read-Write] The distance from this actor to the followed actor.followed_alignment(ActorModifierAnchorAlignment): [Read-Write] The alignment for the followed actor’s center.followed_axis(int32): [Read-Write] Which axis should we followignore_hidden_actors(bool): [Read-Write] If true, will search for the next visible actor based on the selected reference container. deprecated: Use ReferenceActor insteadlocal_alignment(ActorModifierAnchorAlignment): [Read-Write] The alignment for this actor’s center.max_distance(Vector): [Read-Write] The maximum distance from this actor to the followed actor.modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledoffset_axis(Vector): [Read-Write] Based on followed axis, the direction to offset this actor from the followed actor’s bounds.progress(Vector): [Read-Write] Percent % progress from the maximum distance to the default distance.reference_actor(ActorModifierSceneTreeActor): [Read-Write]reference_actor_weak(Actor): [Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”. deprecated: Use ReferenceActor insteadreference_container(ActorModifierReferenceContainer): [Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchy. deprecated: Use ReferenceActor instead
- property default_distance: Vector¶
[Read-Write] The distance from this actor to the followed actor.
- Type:
(Vector)
- get_default_distance() Vector¶
Gets the distance from this actor to the followed actor.
- Return type:
- get_followed_alignment() ActorModifierAnchorAlignment¶
Gets the alignment for the followed actor’s center.
- Return type:
- get_followed_axis() int32¶
Get Followed Axis
- Return type:
int32
- get_local_alignment() ActorModifierAnchorAlignment¶
Gets the alignment for this actor’s center.
- Return type:
- get_max_distance() Vector¶
Gets the maximum distance from this actor to the followed actor.
- Return type:
- get_offset_axis() Vector¶
Gets the axis direction to offset this actor from the followed actor’s bounds.
- Return type:
- get_progress() Vector¶
Gets the percent % progress from the maximum distance to the default distance.
- Return type:
- get_reference_actor() ActorModifierSceneTreeActor¶
Get Reference Actor
- Return type:
[Read-Write] If true, will search for the next visible actor based on the selected reference container. deprecated: Use ReferenceActor instead
- Type:
(bool)
- property max_distance: Vector¶
[Read-Write] The maximum distance from this actor to the followed actor.
- Type:
(Vector)
- property offset_axis: Vector¶
[Read-Write] Based on followed axis, the direction to offset this actor from the followed actor’s bounds.
- Type:
(Vector)
- property progress: Vector¶
[Read-Write] Percent % progress from the maximum distance to the default distance.
- Type:
(Vector)
- property reference_actor_weak: Actor¶
[Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”. deprecated: Use ReferenceActor instead
- Type:
(Actor)
- property reference_container: ActorModifierReferenceContainer¶
[Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchy. deprecated: Use ReferenceActor instead
- Type:
- set_default_distance(default_distance) None¶
Sets the distance from this actor to the followed actor.
- Parameters:
default_distance (Vector)
- set_followed_alignment(followed_alignment) None¶
Sets the alignment for the followed actor’s center.
- Parameters:
followed_alignment (ActorModifierAnchorAlignment)
- set_local_alignment(local_alignment) None¶
Sets the alignment for this actor’s center.
- Parameters:
local_alignment (ActorModifierAnchorAlignment)
- set_max_distance(max_distance) None¶
Sets the maximum distance from this actor to the followed actor.
- Parameters:
max_distance (Vector)
- set_offset_axis(offset_axis) None¶
Sets the axis direction to offset this actor from the followed actor’s bounds.
- Parameters:
offset_axis (Vector)
- set_progress(progress) None¶
Sets the percent % progress from the maximum distance to the default distance.
- Parameters:
progress (Vector)
- set_reference_actor(reference_actor) None¶
Set Reference Actor
- Parameters:
reference_actor (ActorModifierSceneTreeActor)