unreal.ActorModifierSceneTreeActor¶
- class unreal.ActorModifierSceneTreeActor(reference_container: ActorModifierReferenceContainer = Ellipsis, reference_actor_weak: Actor = Ellipsis, skip_hidden_actors: bool = False)¶
Bases:
StructBaseActor Modifier Scene Tree Actor
C++ Source:
Plugin: ActorModifier
Module: ActorModifier
File: ActorModifierSceneTreeUpdateExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
reference_actor_weak(Actor): [Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”reference_container(ActorModifierReferenceContainer): [Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchyskip_hidden_actors(bool): [Read-Write] If true, will search for the next visible actor based on the selected reference container
- property reference_actor_weak: Actor¶
[Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”
- Type:
(Actor)
- property reference_container: ActorModifierReferenceContainer¶
[Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchy
- Type:
[Read-Write] If true, will search for the next visible actor based on the selected reference container
- Type:
(bool)