unreal.AIStimulus¶
- class unreal.AIStimulus(age=3.4028234663852886e+38, expiration_age=3.4028234663852886e+38, strength=- 1.0, stimulus_location=[3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], receiver_location=[3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], tag='None', successfully_sensed=False)¶
Bases:
unreal.StructBaseC++ Source:
Module: AIModule
File: AIPerceptionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
age(float): [Read-Write] Ageexpiration_age(float): [Read-Write] Expiration Agereceiver_location(Vector): [Read-Write] Receiver Locationstimulus_location(Vector): [Read-Write] Stimulus Locationstrength(float): [Read-Write] Strengthsuccessfully_sensed(bool): [Read-Write] Successfully Sensedtag(Name): [Read-Write] Tag