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API > API/Runtime > API/Runtime/UniversalObjectLocator
Object locator type that simply references its object by a direct path
| Name | FDirectPathObjectLocator |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/DirectPathObjectLocator.h |
| Include Path | #include "DirectPathObjectLocator.h" |
Syntax
USTRUCT ()
struct FDirectPathObjectLocator
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FragmentType | UE::UniversalObjectLocator::TFragmentTypeHandle< FDirectPathObjectLocator > | DirectPathObjectLocator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Path | FSoftObjectPath | DirectPathObjectLocator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::UniversalObjectLocator::FInitializeResult Initialize
(
const UE::UniversalObjectLocator::FInitializeParams& InParams |
DirectPathObjectLocator.h | ||
UE::UniversalObjectLocator::FResolveResult Resolve
(
const UE::UniversalObjectLocator::FResolveParams& Params |
DirectPathObjectLocator.h | ||
void ToString
(
FStringBuilderBase& OutStringBuilder |
DirectPathObjectLocator.h | ||
UE::UniversalObjectLocator::FParseStringResult TryParseString
(
FStringView InString, |
DirectPathObjectLocator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DirectPathObjectLocator.h |