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API > API/Runtime > API/Runtime/UniversalObjectLocator
Fragment initialization parameter structure
| Name | FInitializeParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorInitializeParams.h |
| Include Path | #include "UniversalObjectLocatorInitializeParams.h" |
Syntax
struct FInitializeParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | const UObject * | The context within which Object will be resolved within. Maybe null. | UniversalObjectLocatorInitializeParams.h | |
| Object | const UObject * | The object that should be referenced by this locator (or, in the case of transient objects, an equivalent object). | UniversalObjectLocatorInitializeParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T * GetContextAs() |
Retrieve the context as a specific type. | UniversalObjectLocatorInitializeParams.h | |
const T * GetObjectAs() |
Retrieve the context as a specific type. | UniversalObjectLocatorInitializeParams.h |