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API > API/Runtime > API/Runtime/UniversalObjectLocator
Fragment initialization result structure, specfying the type of locator that was created and an optional relative 'parent'
| Name | FInitializeResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/UniversalObjectLocator/Public/UniversalObjectLocatorInitializeResult.h |
| Include Path | #include "UniversalObjectLocatorInitializeResult.h" |
Syntax
struct FInitializeResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RelativeToContext | const UObject * | Optional object that this fragment should be resolved relative to | UniversalObjectLocatorInitializeResult.h | |
| Type | ELocatorType | The type of the locator fragment | UniversalObjectLocatorInitializeResult.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FInitializeResult Absolute() |
UniversalObjectLocatorInitializeResult.h | ||
static FInitializeResult Failure() |
UniversalObjectLocatorInitializeResult.h | ||
static FInitializeResult Relative
(
const UObject* InRelativeToContext |
UniversalObjectLocatorInitializeResult.h |