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Unreal Engine C++ API Reference > Runtime > TimeManagement
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
Syntax
struct FTimeSynchronizationOpenData
Variables
Type | Name | Description | |
---|---|---|---|
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TOptional< FFrameTime > | RolloverFrame | The frame on which rollover occurs (i.e., the modulus value of rollover). |
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FFrameRate | SynchronizationFrameRate | Frame rate that will be used as the base for synchronization. |