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Unreal Engine C++ API Reference > Runtime > TimeManagement
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
Include | #include "TimeSynchronizationSource.h" |
Syntax
struct FTimeSynchronizationStartData
Remarks
Values that will be sent to sources when synchronization has been successfully started.
Variables
Type | Name | Description | |
---|---|---|---|
FFrameTime | StartFrame | The frame on which synchronization was established. |