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Unreal Engine C++ API Reference > Runtime > TimeManagement
Inheritance Hierarchy
- ITimedDataInputChannel
- FMediaIOCoreSampleContainer
References
Module | TimeManagement |
Header | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h |
Include | #include "ITimedDataInput.h" |
Syntax
class ITimedDataInputChannel
Remarks
Interface for data tracked produced by an input.
Functions
Type | Name | Description | |
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int32 | Return buffer overflow count detected by this input | |
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int32 | Return buffer underflow count detected by this input | |
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int32 | If the channel does support it, get the current maximum sample count of channel. | |
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TArray< FTimedDataChannelSampleTime > | GetDataTimes () |
Get the time of all the data samples available. |
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FText | Get the channel's display name. | |
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int32 | Return frame dropped count detected by this input | |
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void | GetLastEvaluationData
(
FTimedDataInputEvaluationData& OutEvaluationData |
Get data about last evaluation. Samples used, expected, number of samples. |
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FTimedDataChannelSampleTime | Get the time of the newest data sample available. | |
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int32 | Get the number of data samples available. | |
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FTimedDataChannelSampleTime | Get the time of the oldest data sample available. | |
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ETimedDataInputState | GetState () |
Get the current state of the channel. |
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bool | Is tracking of stats enabled for this input | |
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void | Resets internal stat counters | |
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void | SetBufferStatsEnabled
(
bool bEnable |
Enables or disables stats tracking for this input |
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void | SetDataBufferSize
(
int32 BufferSize |
If the channel does support it, set the maximum sample count of the channel. |