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Unreal Engine C++ API Reference > Runtime > SoundFieldRendering
References
Module | SoundFieldRendering |
Header | /Engine/Source/Runtime/SoundFieldRendering/Public/SphericalHarmonicCalculator.h |
Include | #include "SphericalHarmonicCalculator.h" |
Syntax
class FSphericalHarmonicCalculator
Remarks
Azimuth angle is measured CCW from front. Elevation is 0 horizontal plane, + is above horizontal plane
Functions
Type | Name | Description | |
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void | AdjustUESphericalCoordinatesForAmbisonics
(
FVector2D& InOutVector |
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void | ComputeSoundfieldChannelGains
(
const int32 Order, |
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void | GenerateFirstOrderRotationMatrixGivenDegrees
(
const float RotXDegrees, |
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void | GenerateFirstOrderRotationMatrixGivenRadians
(
const float RotXRadians, |
Enums
Type | Name | Description | |
---|---|---|---|
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AmbiChanNumber |