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API > API/Runtime > API/Runtime/SoundFieldRendering > API/Runtime/SoundFieldRendering/FSphericalHarmonicCalculator
References
Module | SoundFieldRendering |
Header | /Engine/Source/Runtime/SoundFieldRendering/Public/SphericalHarmonicCalculator.h |
Include | #include "SphericalHarmonicCalculator.h" |
Source | /Engine/Source/Runtime/SoundFieldRendering/Private/SphericalHarmonicCalculator.cpp |
static void ComputeSoundfieldChannelGains
&40;
const int32 Order,
const float Azimuth,
const float Elevation,
float &42; OutGains
&41;