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Unreal Engine C++ API Reference > Runtime > SoundFieldRendering > FSphericalHarmonicCalculator
References
Module | SoundFieldRendering |
Header | /Engine/Source/Runtime/SoundFieldRendering/Public/SphericalHarmonicCalculator.h |
Include | #include "SphericalHarmonicCalculator.h" |
Source | /Engine/Source/Runtime/SoundFieldRendering/Private/SphericalHarmonicCalculator.cpp |
static void GenerateFirstOrderRotationMatrixGivenRadians
&40;
const float RotXRadians,
const float RotYRadians,
const float RotZRadians,
FMatrix & OutMatrix
&41;