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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpReceiver
- FRunnable::Stop()
- FMultichannelTcpReceiver::Stop()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h |
Include | #include "MultichannelTcpReceiver.h" |
virtual void Stop&40;&41;
Remarks
Stops the runnable object.
This is called if a thread is requested to terminate early.