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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpReceiver
- FRunnable::Init()
- FMultichannelTcpReceiver::Init()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpReceiver.h |
Include | #include "MultichannelTcpReceiver.h" |
virtual bool Init&40;&41;
Remarks
Initializes the runnable object.
This method is called in the context of the thread object that aggregates this, not the thread that passes this runnable to a new thread. True if initialization was successful, false otherwise