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Unreal Engine C++ API Reference > Runtime > SlateCore
Classes
Type | Name | Description | |
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FAnalogInputEvent | FAnalogEvent describes a analog key value. It is passed to event handlers dealing with analog keys. | |
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FCaptureLostEvent | ||
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FCharacterEvent | FCharacterEvent describes a keyboard action where the utf-16 code is given. | |
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FCursorReply | A reply to the OnQueryCursor event. | |
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FDragDropEvent | Like a mouse event but with content | |
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FDragDropOperation | A base class for a DragAndDrop operation which supports reflection. | |
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FExternalDragOperation | An external drag and drop operation that originates outside of slate. E.g. an OLE drag and drop. | |
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FFocusEvent | FFocusEvent is used when notifying widgets about keyboard focus changes It is passed to event handlers dealing with keyboard focus | |
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FGameDragDropOperation | ||
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FHittestGrid | ||
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FInputEvent | Base class for all mouse and keyevents. | |
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FKeyEvent | FKeyEvent describes a key action (keyboard/controller key/button pressed or released.) It is passed to event handlers dealing with key input. | |
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FMotionEvent | FMotionEvent describes a touch pad action (press, move, lift) It is passed to event handlers dealing with touch input. | |
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FNavigationEvent | FNavigationEvent describes a navigation action (Left, Right, Up, Down) It is passed to event handlers dealing with navigation. | |
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FNavigationReply | A FNavigationReply is something that a Slate navigation event returns to the system to notify it about the boundary rules for navigation. | |
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FNoReply | A reply type for events that return a void reply. e.g. OnMouseLeave() | |
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FPointerEvent | FPointerEvent describes a mouse or touch action (e.g. Press, Release, Move, etc). | |
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FPopupMethodReply | Reply informs Slate how it should express the popup: by creating a new window or by reusing the existing window. | |
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FReply | A Reply is something that a Slate event returns to the system to notify it about certain aspect of how an event was handled. | |
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FReplyBase | Base class for all the ways that a Slate Widget can reply to events. | |
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FTouchKeySet | Helper class to auto-populate a set with the set of "keys" a touch represents | |
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FVirtualPointerPosition | Represents the current and last cursor position in a "virtual window" for events that are routed to widgets transformed in a 3D scene. | |
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FWindowActivateEvent | FWindowActivateEvent describes a window being activated or deactivated. | |
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ICustomHitTestPath | ||
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TReplyBase |